Mai 31
2 vs 2 checkers (Chuck Bower)
- If your opponent is off in 75% or more rolls it’s a redouble/pass.
- If your opponent has more winning rolls (better distribution), it’s a redouble/pass
- If you have more wining rolls, it’s always a take
- If there is an identical distribution it’s only a take when you have proper redoubles after surviving opponents roll (not true for 43!)
3 vs 3 checkers (Achim Mueller)
(will follow)
General checker play (Kit Woolsey)
- Taking one checker off with one die is almost always right
- Taking one checker off with a combination of the dice is mostly right
- Fill gaps (with an ace aim for the 4- or 1-point)
- Play from the highest to the lowest stack
Wards adjusted pipcount (Jeff Ward, Walter Trice)
- Start with both pipcounts
- Add two pips for each extra checker
- If there are more than two checkers at the acepoint. add two pips for each additional checker
- If there are more than two checkers on the deucepoint add one pip for each additional checker
- Substract one pip for each extra occupied homeboard point
- Add half a pip for each checker in the outfield
Point of last take in low-wastage positions (Walter Trice)
- -5, /7, down
- /10, +1, up
- switch at 62