Mai 31

 

2 vs 2 checkers (Chuck Bower)

  • If your opponent is off in 75% or more rolls it’s a redouble/pass.
  • If your opponent has more winning rolls (better distribution), it’s a redouble/pass
  • If you have more wining rolls, it’s always a take
  • If there is an identical distribution it’s only a take when you have proper redoubles after surviving opponents roll (not true for 43!)

3 vs 3 checkers (Achim Mueller)

(will follow)

 

General checker play (Kit Woolsey)

  • Taking one checker off with one die is almost always right
  • Taking one checker off with a combination of the dice is mostly right
  • Fill gaps (with an ace aim for the 4- or 1-point)
  • Play from the highest to the lowest stack

Wards adjusted pipcount (Jeff Ward, Walter Trice)

  • Start with both pipcounts
  • Add two pips for each extra checker
  • If there are more than two checkers at the acepoint. add two pips for each additional checker
  • If there are more than two checkers on the deucepoint add one pip for each additional checker
  • Substract one pip for each extra occupied homeboard point
  • Add half a pip for each checker in the outfield

Point of last take in low-wastage positions (Walter Trice)

  • -5, /7, down
  • /10, +1, up
  • switch at 62 

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