Checker distribution
We start with an easy example and compare a few positions with an equal pipcount of the player but with different checker distribution on one side:
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Pip counts: gnubg 11, ace 13
Position ID: UgAAEAwAAAAAAA Match ID: UQkAAAAAAAAA
• ace doubles
| Cube decision | |||
|---|---|---|---|
| 2-ply cubeless equity | +0.119 | ||
| 0.559 0.000 0.000 – 0.441 0.000 0.000 | |||
| Cubeful equities: | |||
| 1. | No double | +0.188 | |
| 2. | Double, pass | +1.000 | +0.812 |
| 3. | Double, take | -0.097 | -0.285 |
| Proper cube action: | No redouble, beaver (25.9%) | ||
We now change the distribution of the green checkers:
| CL | ND | NR | D/RD | |
| 661 | 0.119 | 0.016 | 0.188 | -0.097 |
| 553 | 0.265 | 0.266 | 0.359 | 0.325 |
| 544 | 0.299 | 0.346 | 0.413 | 0.445 |
| 643 | 0.351 | 0.402 | 0.456 | 0.580 |
We can see, that between the worst distribution 661 (no double/beaver) and the best 643 (redouble/take) is a cubless equity difference of 0.232 (0.351-0.119).
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Pip counts: gnubg 12, ace 14
Position ID: jAAAIAwAAAAAAA Match ID: UQkAAAAAAAAA
• ace doubles
| Cube decision | |||
|---|---|---|---|
| 2-ply cubeless equity | +0.145 | ||
| 0.572 0.000 0.000 – 0.428 0.000 0.000 | |||
| Cubeful equities: | |||
| 1. | No double | +0.277 | |
| 2. | Double, pass | +1.000 | +0.723 |
| 3. | Double, take | +0.191 | -0.087 |
| Proper cube action: | No redouble, take (10.7%) | ||
Again we change the distribution of the green checkers:
| CL | ND | NR | D/RD | |
| 662 | 0.145 | 0.208 | 0.277 | 0.191 |
| 644 | 0.242 | 0.323 | 0.372 | 0.394 |
| 554 | 0.248 | 0.337 | 0.381 | 0.408 |
| 653 | 0.294 | 0.401 | 0.431 | 0.525 |
Between the worst distribution (662) and the best (653) is a cubeless equity difference of 0.149.
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Pip counts: gnubg 3, ace 12
Position ID: BwAAgAMAAAAAAA Match ID: UQkAAAAAAAAA
• ace doubles
| Cube decision | |||
|---|---|---|---|
| 2-ply cubeless equity | +0.117 | ||
| 0.559 0.000 0.000 – 0.441 0.000 0.000 | |||
| Cubeful equities: | |||
| 1. | No double | +0.228 | |
| 2. | Double, pass | +1.000 | +0.772 |
| 3. | Double, take | +0.035 | -0.193 |
| Proper cube action: | No redouble, take (20.0%) | ||
And again we’ll change the distribution of the green checkers:
| CL | ND | NR | D/RD | |
| 444 | 0.117 | 0.128 | 0.228 | 0.035 |
| 552 | 0.163 | 0.207 | 0.276 | 0.197 |
| 633 | 0.202 | 0.141 | 0.256 | 0.174 |
| 651 | 0.256 | 0.249 | 0.338 | 0.338 |
| 642 | 0.291 | 0.335 | 0.409 | 0.439 |
| 543 | 0.293 | 0.335 | 0.399 | 0.470 |
| 443 | 0.354 | 0.429 | 0.475 | 0.617 |
The cubeless equity difference between the worst (444) and the best distributions (443) is now 0.237.
Some conclusions:
- It looks like the best distribution on three different points is “2-away” + “1-away”.On future pages I’ll call this “gd” (good distribution).
- Next best seems to be 2 checkers on one point and the remaining checker “1-away” or three checkers in a row. This is also a gd.
- The further away two checkers are, the worse a position is.
- Two checkers on the same point with a distance of at least 3 to the third checker is just bad. I’ll call it “bd” (bad distribution).
- Three checkers on the 4-, 5- or 6-points (no distribution) on greens side of the board is also a bd.
- All checker distributions which don’t fall into category gd or bd are “ad” (average distribution).
- The opponent usually needs doubles, so three checkers on one point doesn’t hurt him so much.
- The cube position (centered or owned by the roller) usually doesn’t make a difference. There are only few “no redouble but initial double” positions.
| Legend | |
| CL: | cubeless |
| ND: | no double |
| NR: | no redouble |
| D: | double |
| RD: | redouble |
| Green: |
redouble/take |
| Orange: |
initial double/take |
| Red: |
no double/beaver |


























